﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using YEngineLib;

namespace Spyfall.States
{
    class MainMenuBackground
    {
        //background
        Texture2D backgroundTexture;
        Vector2 backgroundPosition;

        public void Initialize()
        {
            backgroundPosition.X = 0;
            backgroundPosition.Y = 0;
            backgroundTexture = YEngine.Game.Content.Load<Texture2D>("Graphics/MainMenuBackground");  
        }
        public void Update()
        {
            //nothing yet. will add later
        }
        public void Draw()
        {
            YEngine.Graphics.SpriteBatch.Draw(backgroundTexture, backgroundPosition, Color.White);
        }
    }
}
